Eternal Season Update Log02/22/2023
I. New Mode: Escalation (Siege)
In this new mode, the strategic choice of which units to use will be an integral part of the battle itself. This will give you more means with which to counter your foe on the fly for more intense battles.
1. Unit Ruleset
(1) You only need to choose one unit to start with in the Pre-deployment menu.
(2) Whenever you draft units in a battle, you can choose among all of your unlocked units.
2. Leadership
(1) Each unit you draft costs leadership.
(2) Naturally, drafting units you've previously used in that match doesn't require any leadership. Note: you'll draft the number of units that remained and enough units must remain for you to draft them again.
(3) Leadership isn't affected by seasonal restrictions.
3. Availability
(1) Escalation (Siege) will be available every day at set times. Rewards, quest completion and challenge progress is shared with [Siege Battle].
(2) You'll be able to access it from [Matching] -> [Events] -> [Escalation (Siege)]. You can check when it's available from the in-game event calendar. We'll be changing its availability in the future.
4. First Map Pool
Harbour City, Kurak Castle (Dune), Sun City, White Elk Fort, Heilung Fjord and Continopolis
II. Season Units
III. Artificer's Forge
1. Overview
(1) Miners have discovered a never-before-seen material. Having done trials, the Smith has found a way to work this new material into pieces of equipment, thereby enhancing them. This makes it possible to improve the quality itself, and this art is known as Artificer's Forge.
(2) Reconditioning is now being replaced by Artificer's Forge, a technique that requires [Artificer's Stone], [Enameled Leather], [Superior Steel] and [Powdered Silver] or [Gold Dust] and [Epic Hero Schematics], or [Rare Weapon Schematics] and [Rare Armor Schematics] to further improve your equipment.
2. Information
(1) Access
Visit the [Armorer] to access the [Artificer's Forge].
(2) Yields
Artificer's Forge enables you to increase the attributes on a piece of equipment, and may even grant the new attribute: Critical Damage.
(3) Costs
Each reforging will require materials previously available along with [Artificer's Stones].
[Artificer's Stones] can be obtained from weekly quests, Conqueror's Path, Fame Envoy, Empire's Treasury, Seasonal Store and events.
(4) Attribute Locking
You can lock one attribute free of charge whenever you reforge equipment.
Locking an attribute will prevent it from being altered during the reforging process.
(5) Max Attribute Cap Increased
Rare items get 2-3 random affixes.
Epic items get 3-4 random affixes.
Legendary items get 4-6 random affixes.
(6) Rising Chance for High Rarity
The results of each reforging will be clearly shown in the menu.
Each reforging has a chance to produce a piece of legendary equipment, and if not, the chance to produce one increases for your next reforge. This chance continues to increase with each reforge until a piece of legendary equipment is made, whereupon the chance is reset.
(7) Equipment & Endurance Resets
Having reforged an item, you may choose to retain its original attributes or replace them with the new attributes.
Reforging resets the item's endurance.
(8) The Armorer is currently only able to work this new art on rare and epic hero equipment schematics. Perhaps he'll learn to work on mount armor and uncommon schematics in the future!
IV. Fame Changes
Shahiri Fame (Scorpio Season) will be reset, and the new season's fame, Eternal Fame, will become available. We're making the following changes to fame:
1. [Siege Battle] and [Escalation (Siege)] grant Season Fame.
Capped at 1,500 per week.
2. The required value, awarded season fame and donation reward at the [Fame Envoy].
(1) Changes to weekly donation values and awarded season fame:
Donations - Required Value - Awarded Fame
1 - 800 - 60
2 - 800 - 60
3 - 1,600 - 120
4 - 1,600 - 120
5 - 3,000 - 200
6 - 3,000 - 200
(2) Item Reward Changes
A. Rewards for the 1st and 2nd donations of each week:
You'll receive 2 of the following at random: [Artificer's Stone], [Rare Weapon Schematic], [Rare Armor Schematic], [Powdered Silver], [Enameled Leather], [Superior Steel].
A. Rewards for the 3rd and 4th donations of each week:
You'll receive 3 of the following at random: [Artificer's Stone], [Rare Weapon Schematic], [Rare Armor Schematic], [Powdered Silver], [Enameled Leather], [Superior Steel].
A. Rewards for the 5th and 6th donations of each week:
You'll receive 4-5 of the following at random: [Epic Hero Schematic Crate], [Artificer's Stone], [Gold Dust], [Rare Weapon Schematic], [Rare Armor Schematic], [Powdered Silver], [Enameled Leather], [Superior Steel].
D. [Surround the Bandits] grants the same amount of Season Fame as before, that being 300.
3. Changes to Donations
The Fame Envoy has a large stock of weaponry. This has brought about the following changes:
(1) Donation Value Changes
Item Type - Value Before - New Value
Uncommon Weapon - 60 - 25
Rare Weapon - 250 - 100
Epic Weapon - 400 - 150
Rare Armor - 75 - 100
Epic Armor - 200 - 150
[Rare Armor Schematics], [Rare Weapon Schematics], [Powdered Silver] and [Gold Dust] can no longer be donated.
4. Fame Treasury Rewards
Item - Required Fame - Bronze Coin Cost - Purchase Limit
Ten-Battle Hero XP Card - 500 - 1,500 - 3
Powdered Silver - 1,000 - 1,400 - 50
Strong Bay Mare - 1,000 - 10,000 - 1
Link: Rogue Set - 2,000 - 10,000 - 1
Link: Carnifex Set - 2,000 - 10,000 - 1
Link: Guardsman Set - 2,000 - 10,000 - 1
Artificer's Stone - 2,000 - 5,000 - 10
Unit Medal - 3,000 - 2,000 - 100
Artificer's Stone - 4,000 - 5,000 - 10
Doctrine Water - 5,000 - 5,000 - 5
Artificer's Stone - 6,000 - 5,000 - 10
Rare Doctrine Selection Box - 6,500 - 5,000 - 1
Rare Weapon Schematic - 8,000 - 10,000 - 2
Rare Armor Schematic - 8,000 - 10,000 - 4
Doctrine Water - 9,000 - 5,000 - 5
Treatise - 9,500 - 10,000 - 5
Artificer's Stone - 9,500 - 5,000 - 15
Epic Hero Schematic Crate - 12,000 - 60,000 - 1
Epic Doctrine Choice Crate - 12,000 - 10,000 - 1
Pure Spirit - 15,000 - 10,000 - 1
Legendary Artillery Selection Box - 17,000 - 40,000 - 1
Treatise - 19,000 - 10,000 - 5
Epic Hero Schematic Crate - 21,000 - 60,000 - 1
Aquamarine Hundred Victories - 23,000 - 100,000 - 1
[Eternal Chancellor] Title - 25,000 - 100,000 - 1
V. Conqueror's Path
1. Attire Cosmetics
(1) Conqueror's Path Rank 0: Wandering Hero
(2) Conqueror's Path Rank 100: Hundred Victories
2. Other Rewards
(1) Increased the number of [Badges of Heroism] awarded for the first 100 ranks of Conqueror's Path and Hero's Road. The total number awarded between level 1-300 remains unchanged.
(2) Added [Artificer's Stones] as rewards to Conqueror's Path and Hero's Road.
VI. Seasonal Store
1. Artificer's Stones are now available in the Seasonal Store.
Exchange Price: 10
Exchange Limit: 30
2. [Coronet of Pucelles (Sealed)] is now available in the Seasonal Store.
Exchange Price: 3,000
Exchange Limit: 1
3. Starting from the Eternal season, attires from the Paragons season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.
Knight Bachelor (Sealed) will be available for 2,000.
Ordre de la Pucelle (Sealed) will be available for 4,000.
Parissie Windrunner (Sealed) will be available for 2,000.
4. The following items will have their Badge of Heroism cost reverted to their original price:
Clan Chieftain (Sealed) will now cost 2,500 instead of 2,000.
Laird of the Isles (Sealed) will now cost 5,000 instead of 4,000.
Zephyr's Bastion (Sealed) will now cost 2,500 instead of 2,000.
5. The following attires will no longer be available in the Seasonal Store:
Dune Protectors - Hero Attire
Thirst For Battle Blade Mail (Sealed) - Hero Attire
Tyrant's Command (Sealed) - Hero Attire
Everpast (Sealed) - Unit Attire
Weapon skins from the Tyranny season returning.
VII. Fusion
New Doctrines
1. Great Tolerance V
Type: Other
Applicable Units: Wuxing Pikemen, Crescent Monks, Yanyuedao Cavalry, Cudgel Monks, Grayhair Garrison, Modao Battalion
Effect: Damage taken reduced by 33%. Effect diminishes upon taking damage and persists through 8 attacks.
2. Great Tolerance IV
Type: Other
Applicable Units: Wuxing Pikemen, Crescent Monks, Yanyuedao Cavalry, Cudgel Monks, Grayhair Garrison, Modao Battalion
Effect: Damage taken reduced by 25%. Effect diminishes upon taking damage and persists through 5 attacks.
VIII. Campaign
Liangyun is the core region of the season. And so, the liege of the house occupying Daicheng has a chance to earn the Hegemon title.
Note: to test new siege battle rules and receive objective test results, we'll be removing the extra leadership during this season.
1. Phase One: Great Ambitions
Time: 2/23-3/6 (server time)
Usable units: 3-stars and lower
Set attributes: inactive
Extra attributes: inactive
Auxiliary units: 3-stars and lower
Auxiliary points: 6
Territory War: Warlords may contend in the Borderlands and Liangyun.
2. Phase Two: Rising in Flames
Time: 3/6-3/27 (server time)
Usable units: 4-stars and lower
Set attributes: active
Extra attributes: inactive
Auxiliary units: 4-stars and lower
Auxiliary points: 6
Territory War: Warlords may contend in Longting.
3. Phase Three: The Burning Lands
Time: 3/27-4/10 (server time)
Usable units: 5-stars and lower
Set attributes: active
Extra attributes: active
Auxiliary units: 5-stars and lower
Auxiliary points: 6
4. Phase Four: Ode to the Chaos
Time: 4/10-4/24 (server time)
Usable units: 5-stars and lower
Set attributes: active
Extra attributes: active
Auxiliary units: 5-stars and lower
Auxiliary points: 6
5. Phase Five: The Supreme Glory
Time: 4/24-5/8 (server time)
Usable units: 5-stars and lower
Set attributes: active
Extra attributes: active
Auxiliary units: 5-stars and lower
Auxiliary points: 6
Territory War: Daicheng is available for contention.
IX. Season Challenges
1. Wuxing Pikemen (Complete 6 out of 8 quests of each stage):
The challenge unlocks after the update on Feb 23, 2023.
The first stage rewards a 3-days trial.
The second stage rewards the unit itself.
The third stage rewards a unit-exclusive rare doctrine.
The fourth stage rewards a chibi avatar.
2. Crescent Monks (Complete 8 of the 10 quests of each stage):
The challenge unlocks on Mar 6, 12:00 (UTC+8).
The first stage rewards a 3-days trial.
The second stage rewards Unit Medal x120.
The third stage rewards the unit itself.
The fourth stage rewards a unit-exclusive epic doctrine.
The fifth stage rewards a chibi avatar.
3. Yanyuedao Cavalry (Complete 10 of the 12 quests of each stage):
The challenge unlocks on Mar 27, 12:00 (UTC+8).
The first stage rewards a 3-days trial.
The second stage rewards a unit-exclusive rare doctrine.
The third stage rewards Unit Medal x120.
The fourth stage rewards the unit itself.
The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200.
The sixth stage rewards a unit-exclusive epic doctrine.
The seventh stage rewards a chibi avatar.
X. Seasonal Runes
Common Runes
Helmet:
[Tiger's Majesty]: Recover 2% health every second while at a supply point you own.
[Tiger's Pressure]: While in a flag area, damage taken is reduced by 12%.
[Tiger's Rush]: While in a flag area, damage dealt is increased by 12%.
[Tiger's Resilience]: Headshot damage taken reduced by 35%.
[Tiger's Physique]: Toughness increased by 5.
Armor:
[Tortoise's Stamina]: Maximum stamina increased by 100.
[Tortoise's Steel]: Ranged damage taken reduced by 7%.
[Tortoise's Shell]: Damage taken reduced by 2% and fall damage reduced by 50%.
[Tortoise's Guard]: Reduce damage taken from units by 7%.
[Tortoise's Might]: Resilience increased by 5.
Bracers:
[Ursa's Ferocity]: Killing a hero increases your damage by 3%, stacking up to 4 times. Stacks are reset upon death.
[Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 10% for 15 seconds.
[Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds.
[Ursa's Claws]: Damage increased by 2%.
[Ursa's Paw]: Strength increased by 5.
Boots:
[Camel's Respite]: [Bandage]'s duration reduced by 50% yet healing amount remains unchanged.
[Camel's Trickery]: [Bandage] no longer heals but instead makes your attacks within 15 seconds apply poison.
[Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%.
[Camel's Triage]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds.
[Camel's Bite]: Armor penetration increased by 2%.
[Camel's Alacrity]: Agility increased by 5.
Weapon Runes
Poleaxe:
[Earthen Support]: [Push Back]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%.
[Earthen Blood]: [Sideways Sweep]'s damage now lasts for 6 seconds and each stack increases health by 2.4%.
[Earthen Spirit]: [Weapon Dance]'s radius increased by 25%.
Glaive:
[War Might]: Reduces the cooldowns of [God of Battles] and [Heat of Battle] by 15%.
[War Thunder]: [Charge Attacks] consume 15% less stamina.
[War Overlord]: [God of Battles] no longer affects allies but is 20% more potent. Affects yourself and your units no matter the distance.
Maul:
[Vayu's Pride]: [Earthsplitter]'s effective area is increased by 25%.
[Vayu's Warding]: During [Maelstrom], you gain 12% defenses during the third strike, 18% defenses during during the fourth, and take 15% reduced melee damage during the fifth.
[Vayu's Aegis]: Stamina recovery is increased by 25%.
Longsword & Shield:
[Rapid Action]: Damage increased by 50 while at above 30% and 100 while at above 75%.
[Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health.
[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduce the damage nearby allies take by 6% for 8 seconds.
Shortsword & Shield:
[Wargod's Ambush]: [Thunderstruck] reduces the enemy defenses by 15%.
[Wargod Wings]: ll damage is increased by 10% while above 50% health, and all defences by 10% while below 50%.
[Wargod Beak]: For every 1 kill or assist with your hero, nearby allies have their damage increased by 10% and damage taken reduced by 10% for 12 seconds.
Spear:
[Seasoned Veteran]: All skills can trigger [Lugh's March].
[Intent to Kill]: [Gungnir's Greeting]'s movement distance is increased by 100% and its damage by 30%.
[Warpath]: All non-victory skill cooldowns reduced by 10%.
Pike:
[Armor Piercer]: The damage of [Basic Attacks] is increased by 9% and armor penetration by 12%.
[Shield Piercer]: [Sky Dragon]'s blocking break is increased by 50% and armor penetration by 10%.
[Sever Tendon]: [Gentle Steps] makes it so skills apply a slow.
Nodachi:
[Refined Strikes]: [Dragon's Leap] and Avalanche’s armor penetration is increased by 15% and their block break is greatly increased.
[Will of the Blade]: For every 1 hero kill or assist, gain 1 stack of [Health Drain]. For every 3 unit kills, gain 1 stack of [Health Drain].
[Reposition]: [Bloodthirsty]'s movement distance is increased by 50% and movement speed by 12%.
Musket:
[Blazing Star]: [Grape Shot]'s cooldown reduced by 2 seconds.
[Great Blackpowder]: [Blackpowder Grenade]'s radius increased by 25%.
[Living Flame]: [Liquid Fire] sets the enemy aflame faster and burn damage is increased by 10%.
Bow:
[Power Shot]: The damage of [Basic Attacks] is increased by 13%.
[Aimed Shot]: [Bodkin-Tipped]'s attack ignores armor, but reduces the duration of defense reduction effect on enemies by 3 seconds.
[Bone Piercer]: Damage dealt against units is increased by 10%.
Short Bow:
[Tyrant's Bite]: Killing a hero reduces the cooldown of [Wrath of Artemis] by 20 seconds.
[Offensive Roll]: [Rolling Escape]'s cooldown is increased by 2 seconds but grants 7 stacks of [Armor Piercing].
[Slowing Poison]: On every 3rd [Basic Attack], fire 3 arrows at 50% power.
Dual Blades:
[Mithras' Might]: Bo-Shurikens’ cooldown is reduced by 1.5 seconds and its range increased by 25%.
[Mithras' Flames]: [Alchemical Vapours] reduces the movement speed of nearby enemies by 15%. [Infiltrator] poisons nearby enemies, dealing damage over time.
[Mithras' Breath]: [Bo-Shurikens] deals 30% increased damage and reduces the enemy's damage by 15%.
Chain Dart&Scimitar
[Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%.
[Rockbreaker]: The duration of [Scorpion's Snare]'s slashing defense reduction is increased by 1 second.
[Sandstorm]: [Stinging Strike]'s damage increased by 6% and block break by 30%.
XI. Changes to Damage Algorithms
1. Changes to Damage Calculations
As it stands now, the damage of critical hits, back attacks and headshots only increase certain parts of skill damage. In the new season, skills will receive the full effect of such increases. This should give roughly a 1-10% increase in skill damage.
2. Changes to Critical Hits
We're removing Critical Defense and adding two new stats: Critical Damage and Critical Resistance.
Critical Value: Increases the chance to land critical hits.
Critical Damage: Increases the damage caused by critical hits (only acquirable through Artificer's Forge).
Critical Resistance: Reduces the extra damage taken from critical hits.
3. Changes to the Character Attribute Menu
Your critical hit rate, critical damage rate and critical resistance rate will be shown with percentage values. You can check your stats by pressing P -> Character -> Details.
XII. Balance Changes
Longsword & Shield
Given the fact that the longsword & shield's core skill [Mercy of Heaven] is affected by your max health, those focusing on this weapon have felt forced to put all attributes into Toughness, as Strength and Agility net less returns. This was never our intention, and so we're changing [Mercy of Heaven]'s recovery algorithm. This should enable you to more freely choose your equipment and attributes.
[Mercy of Heaven]
I: Recover 3% health every second for 8 seconds.
Changed to: Recover 1.5% + 500 health every second for 8 seconds.
II: Immediately recover 10% health and another 3% health every second for 9 seconds.
Changed to: Immediately recover 6% + 1,100 health and another 1.5% + 500 health every second for 9 seconds.
III: Immediately recover 10% health and another 3% health every second for 10 seconds.
Changed to: Immediately recover 6% + 1,100 health and another 1.5% + 500 health every second for 10 seconds.
Note: The healing remains unchanged for allies.
[Clash of Shields]
Charges will no longer stop from block break stuns. This effect only lasts during the charge.
Chain Dart & Scimitar
We made changes to the Chain Dart & Scimitar's ability to pursue enemies in the last round of balance changes. However, [Stinging Strike]'s cooldown reduction meant that the cost to cast [Scorpion's Snare] was not in line with the great crowd-control utility it came with. So, we're making the following changes:
[Leap and Slash]
Fixed an issue where it gave immunity to crowd control when it shouldn't.
[Scorpion's Snare]
Cooldown increased to 22 seconds (was 20).
[Dune Blast]
Fixed the skill description. The actual effect remains unchanged.
Maul
Being one of the more unique weapons of Conqueror's Blade, the maul excels at breaking the enemy's formation and dealing with shield bearers. Yet, it fares worse than expected in situations with plenty of soldiers. So, we're making the following changes:
The maul's [specialization] and [normal] skills deal diminishing damage when hitting multiple enemies. We're increasing the minimum target count for this to 4 (was 3), and this should increase the damage when hitting multiple targets by around 17.1%.
[Rockslide Smash]
Now reduces the enemy's defenses by 20% (was 12%).
Improved the overall feel of the skill by enabling you to interrupt the backswing earlier and chain in combo attacks.
[Earthsplitter]
Increased damage on full charge by 24%. Hitting a mounted hero after a 1+ second charge dismounts them.
[Ground Smash]
Fixed an issue with the damage of the second smash.
Equipment
Switched the 2 pieces and full suit effect of equipment [Link: Rogue Set], [Link: Carnifex Set] and [Link: Guardsman Set].
XIII. Other Changes
1. [White Elk Fort] Changes
(1) Improved Atmosphere
Improved White Elk Fort's visual effects and BGM.
(2) Collision Improvements
Added a destruction effect to a part inside the city gate. When attacked with artillery, the compartment under repair will explode, increasing visibility from both sides.
We're removing some of the excess decorations on the main combat areas and passages so as to improve the combat experience in these narrow streets. This should expand and streamline the sides and corners of streets somewhat.
(3) Balance Changes
A. Siege Weapons
Reduced the distance siege towers and battering rams need to be pushed.
Changed the level and distribution of small-sized artilleries for the attackers and added destruction effects to the destructible walls on both flanks.
Changed the locations and numbers of trebuchets, adding more trebuchets to both flanks. Their fire now covers the inside of the front gate and A.
B. City Pathing
Enlarged a stable at A.
Expanded the path outside the defenders' safe zone and adjusted the path between the supply point and the base.
C. Flag Points
Shrunk the contestable area for the flags at A and the base.
D. Supply Points
Move the attackers' right-side supply point forward, putting it closer to the destructible wall.
Moved the right supply point in the city to the other side of the road.
E. Spawn/Respawn Points
Moved the attackers' default spawn point to the right path so that it faces the destructible wall there.
Moved the attackers' default respawn point when they attack A to the left path's destructible wall.
F. Destructible Obstacles
To better balance offense and defense in the city, we're adding more barricades and other obstacles to multiple paths. While they can be destroyed by heroes and artillery, this should make it a bit more difficult to advance in these areas.
2. Visual Improvements: Daicheng
Visual Improvements
We’ve given the whole of Daicheng a boost in looks by reworking pathing materials, improving the art of vegetation and static objects, redesigning lighting and atmosphere, and further enhancing the feel of the city being a mountainous one. The city is based on the terrain, featuring tall trees, large sections of rock and a moist environment.
3. Tutorial Map Changes
We’ve made improvements to some tutorial maps, making it easier than ever for players to learn the game. We're also adding tips to siege battles, telling new players how to control their units.
4. New Store Improvements
We're improving the Store's UI, enabling you to find the products you want easier and quicker than before. We're also adding products to the store that should suit you better.
5. Changes to Price Suggestions
We're upping the suggested price of treasures in the Market to 50,000.
6. Artillery Icon Update
We're updating artillery icons to improve discernability and the art design itself.
7. Hero's Path Update
(1) You no longer need to "Use 1 Auxiliary Unit or Silver Era or later units 2 times" but instead need to "Earn 100 Honor from matchmaking battles."
(2) You no longer need to "Earn 500 Honor from matchmaking battles" but instead need to "Unlock the [Auxiliary Unit] feature (unlocks at level 25)."
(3) You no longer need to "Kill 50 soldiers using the [Brace] skill in Siege or Field Battles" but instead need to "Unlock the [Artificer's Forge] (unlocks at level 50)."
(4) You no longer need to "Kill 50 soldiers using the [Charge] skill in Siege or Field Battles" but instead need to "Reforge a piece of equipment."
(5) You no longer need to "Unlock 1 seasonal unit from any season" but instead need to "Complete 9 season unit challenges."
(6) You no longer need to "Use 1 Field Camp on the World Map" but instead need to "Earn 1 seasonal unit from any season."
(7) You no longer need to "Become the MVP 1 time in Siege or Field Battles" but instead need to "Unlock the [Fusion] feature (unlocks at level 60)."
(8) You no longer need to "Complete 15 season unit challenges" but need to "Perform 1 fusion."
8. Hair
Improved the rendering performance of the hair of [Wandering Hero] and [Hundred Victories] hero attires, and fixed some lighting errors in the game.
9. Bug Fixes
(1) Fixed an issue where holding down the sprint button with the bow would cause a sliding animation if trying to pull the bowstring.
(2) Fixed an issue where the Outriders wouldn't attack in close combat after running out of ammo while on follow.
(3) Fixed an issue where the Claymores would receive a Bagpipers buff when triggering their [Unwavering Heart] skill.
(4) Fixed a display error for some doctrine types.