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January 9 Update Log
01/08/2025

Greetings, Warlords!
We will conduct maintenance updates during the following times:
APAC: January 9, 14:00 - 17:00 (UTC+8)
EU/AMS: January 9, 7:00 - 10:00 (UTC+1)
The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
 
The update will contain the following:
 

I. Events

1. Limited-time Doctrine Pool Rotation!

Info:
Meadow of Broken Reeds is open for a limited time. The probability of discovering epic-quality Lancer Cavalry Doctrine here will be increased.
Time:
01/09 after maintenance - 01/23 before maintenance
 

2. 300 Warriors, Bathed in Glory! A brand-new limited-time PVP points event is now open!

Info:
Participate in the event level [Thermopylae] to earn Shield Points. The higher the accumulated points, the more generous the rewards. The highest rewards include epic hero Schematics and new emote.
Rules:
The higher the performance score in battle, the higher the points earned;
Performance score between 800-1050: Earn 120 points per match.
Performance score between 700-799: Earn 100 points per match.
Performance score between 500-699: Earn 80 points per match.
A maximum of 1000 points can be earned per week, with the limit resetting every Thursday at midnight.
Point Acquisition Time:
01/09 after maintenance - 01/22 23:59
Reward Claim Time:
01/09 after maintenance - 01/26 23:59
 

II. Territory War Adjustments

1. New "Warriors Showdown" Mode in Territory Wars

The "Warriors Showdown" mode is now live for testing! During Territory Wars, the rules for Fort battles will change to the 15v15 Warriors Showdown mode. Details are as follows:
 
Rules for Fort Battles:
  Only the Command House selected after a Declare War action can attack a Fort.
  • After declaring, the system will select the Command House based on the ranking of the real-time House Reputation.
    • If the Fort is controlled by NPC forces or if a Legion successfully Pitches Camp at the Fort, players with a Title of Decanos or Patrol Leader and above in the Legion can register for the battle.
  • After the Command House is determined, both sides have a 5-minute registration phase to prepare for battle.
    • Members of The Free Houses alliance must register near or inside the Fort.
    • Legion players can use the reinforcement function to register remotely.
  • During the registration phase, the Command House and the defending House will have their House Leaders, Deputy Leaders, and Marshals select 15 participants from the registered players.
    • If the Legion is participating, the top 15 players with the highest Acclaim will be selected from the registration list once the countdown ends.
  • Once both sides have finalized their 15 participants or the registration phase ends, no further changes can be made. The battle will begin after a 10-second countdown.
    • If either side fails to select the full lineup of 15 players, the remaining spots will be filled randomly from the registration queue.
      • If the Attackers fail to register 15 participants, the attack is considered a failure, and a new Command House will be selected.
        • The new Command House will be determined based on the Reputation rankings of the Houses that declared war.
        • If the Defenders fail to register 15 participants, all registered players will enter the battle, even if the lineup is incomplete.
  • Once the battle begins, no additional players can join the Front.
 
  Changes to Fort Battlefield Rules:
  • The Capture rules in Fort battles are identical to other Territory War battles. There are three Banners: the Attackers’ Base, the Central Point, and the Defenders’ Base. Each Banner requires 1 minute of uninterrupted control after the capture phase progress bar is completed to fully switch ownership.
  • Each participating player has two respawns. Players cannot return to battle after losing their third life.
  • Units cannot be replenished during the battle. Units are determined based on what the players bring into the battlefield.
  • Both sides have a limit on the number of Artillery they can deploy. Each player can set up to three Artillery.
    • Players can use Artillery stored in their Wagons.
    • Defending players who have relocated their Camp to the Fort can use Artillery from the Supplies stored in the Artillery Warehouse.
  • Level comes equipped with Siege Towers, Battering Rams, and Trebuchet.
 
Fief Ownership Rules:
    If the attacking side wins the Warrior Showdown, the fief will belong to the commander's House.
 
Exclusive Honour Displays:
  • Players who participate in Warriors Showdown and achieve 5 victories in a single Season will receive an Avatar Frame available in the current Season.
    • The frame will be removed at the start of the next season, and the victory count will be reset.
  • If a House joins an alliance and the alliance achieves 5 Warriors Showdown victories in a single Season, the House will receive a House Arms frame available in the current Season.
    • The House Arms frame will be removed at the start of the next Season, and the alliance’s victory count will be reset.

 

2. "An army marches on its stomach." New Self-built Fief "Artillery Warehouse" is Coming!

  • Construction Rules
    • Players with House-built structure permissions can construct an Artillery Warehouse, including:
      • House Leaders, Deputy Leaders, Marshals, and Treasurers.
    • Building an Artillery Warehouse costs 100,000 House Funds.
    • Warehouses can only be built during Territory Wars or their preparation periods. A House can construct up to 3 Artillery Warehouses at the same time.
    • Once construction begins, the warehouse requires 300 seconds to complete and will automatically self-destruct after 7,200 seconds.
  • Storage and Retrieval Rules
    • House members can deposit non-bound Artillery from their Wagons into the Artillery Warehouse:
      • If a member retrieves their own deposited artillery, it remains non-bound.
      • If a member retrieves Artillery deposited by others, it becomes bound.
        • Additionally, the original depositor earns House Contribution based on the quality of the Artillery.
    • A maximum of 40 artillery can be stored in the warehouse at any time.
    • Artillery Retrieval limits per member:
      • Each member has a maximum of 4 Artillery Retrieval slots.
      • Retrieving one Artillery piece consumes one Retrieval slot.
      • When Retrieval slots are insufficient, artillery cannot be retrieved, and the retrieval button will be invalid.
      • One Retrieval slot regenerates every 60 seconds, up to a maximum of 4.
    • Cadet members cannot use the warehouse's storage or retrieval functions.
    • For other House members (excluding Cadet members):
      • A maximum of 40 artillery can be deposited daily.
      • A maximum of 20 artillery can be retrieved daily.
  • Destruction Rules
    • An Artillery Warehouse can be destroyed in three ways:
      • Manual destruction by the House Leader, Deputy Leader, Marshal, or Treasurer.
      • Reaching the time limit.
      • Defeat in the Front battle.
        • The warehouse follows the same battlefield level and rules as a Field Camp.
    • When a warehouse is destroyed while still containing artillery:
      • 50% of the Artillery will be randomly removed by the system.
      • The remaining Artillery will be returned to the Supplies of the players who originally stored it.
     

III. Other Fixed Bugs and Optimizations

In the [Sabaton] map, one of the Supply Point entrances in the moat area outside the city has been adjusted from an inaccessible staircase for Cavalry to a accessible dirt slope.
 
  • Upon entering the Personalise interface, the currently equipped set will be automatically selected.
  • Fixed an issue where the actual values for [Battle Frenzy] in the [Laconic Javelins] Veterancy node were incorrect.
  • Optimized the javelin release position for [Laconic Javelins] when using [Olympian Volley].
  • Improved the animation performance for [Laconic Javelins] when using [Olympian Volley].
  • Fixed an issue where the slowdown effect description for [Chiron's Cure Runes] was incorrect when using the Bandage skill.
  • Fixed incorrect Block values for [Reforged Dragon Blood] and [Reforged Archangel].
  • Fixed an issue where equipping the [Legendary Support Doctrine] on Polearm Infantry Units caused [Supportive Charge] to target a route without enemies.
  • Fixed an issue in fighting bands of wandering rebels where if a Hero's Mount was killed by enemis during the loading phase, the Hero's position would become abnormal.
  • Fixed an issue where the [Elite Imperial Spearmen] Mastery effect [Rejuvenate] did not work.
  • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero's [Spartan Kick].
  • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
  • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
  • Unit Medals returned after Unit resets will now be changed to bound status. (Returned Unit Medals cannot be traded on the Market.)
  • Fixed an issue where the formation positions of units in non-full headcount did not match the designated formation points.