• 简体中文
  • 繁體中文
  • 日本語
  • 한국어
  • English
  • Français
  • Deutsch
  • Русский
  • Español
  • Türkçe
  • Polski
BACK

[Avalon: Knights of the Round Table] Update Notice
12/13/2023

Season Units

S17 Season Units

Bedivere Rangers (3-Star)

 

 

Background

"Our determination is akin to silver bathed in fire, radiating a brilliant glow. The courageous heart of the one-armed hero Bedivere serves as a constant inspiration, urging us to confront the world of blood and sand with unwavering spears!"

They are the valiant Bedivere Rangers, serving under the command of Bedivere. In homage to their esteemed leader, they don the shoulder armor known as the "Arm of Bedivere." Regardless of the ferocity of the enemy, these warriors faithfully follow Bedivere onto the battlefield shrouded in smoke, demonstrating unparalleled courage. The Bedivere Rangers exhibit the fierceness of a diving dragon and the swiftness of a soaring eagle, executing unexpected attacks on their adversaries with precision and expertly crafted ammunition.

The Bedivere Rangers exhibit swift responsiveness to dynamic battlefield scenarios, seamlessly transitioning between offensive and defensive tactics. Their mastery lies in executing fast-paced, nimble light attack strategies, transforming into razor-sharp blades that cut through obstacles. On the battlefield, they are akin to a dazzling silver flash of lightning, instilling fear in the hearts of their adversaries.

Playstyle

Under the leadership of Bedivere, this group of light cavalries, skilled in the use of lances, stands as an elite chivalric order with a specialization in mobile tactics. Clad in lightweight equipment, they have honed their lance skills, allowing them to swiftly maneuver through enemy lines and launch decisive attacks. Their rigorous training and extensive combat experience enable them to execute strikes and tactical retreats with remarkable flexibility, all while showcasing exceptional horsemanship. As their commander, Bedivere employs his strategic acumen and spearhead to inspire the unit, transforming them into a formidable force on the battlefield.

        Skill 1: Charge (Same as other Lancers’ Charge skill)

        Skill 2: March of Avalon (Activated during charging, recovers HP and be able to charges towards the designated location again)

        Skill 3: Camlann Assault (Activated during charging, increase damaged and be able to charges towards the designated location again)

The three Charge skills do not share a cooldown, enabling the unit to take full advantage of their light cavalry attributes and execute charges repeatedly.

Galahad Spearmen (4-Star)

 

 

Background

"With our spears piercing through the enemy's armor and the sturdy shield in our hands safeguarding the ground beneath our feet, we stand invincible against ten adversaries—all thanks to the strength of our clearest and purest souls!"

The Galahad Spearmen form an elite force under the noble command of the pure-hearted knight, Galahad. Having sworn an oath in the midst of a storm, they pledged that once they adorned the holy helmet—a symbol of justice and perseverance—they would fight relentlessly for their lord and the sacred land beneath their feet, even if it meant sacrificing their lives. They hold great reverence for Galahad's pure and pious heart and staunchly believe that the legendary Holy Grail will guide them on the path of heroic warfare. Upholding the sacred faith of the Knights of the Round Table, they wield their blood-soaked spear tips to forge glorious legends.

The Galahad Spearmen serves as both an impenetrable frontline defense and formidable spear throwers. When the enemy approaches, they unleash their spears with full force, creating a deadly storm in the air that swiftly annihilates foes. These guards exhibit loyalty and reliability akin to winter wolves and embody bravery and fearlessness reminiscent of summer eagles. With helmets gleaming under the golden sunlight, they persistently fight for the purest faith in their hearts.

Playstyle

Led by Galahad, the Celtic Heavy Shield Javelin units are an elite force proficient in the use of Javelins and Heavy Shields. They are renowned on the battlefield for their tight formations and precision with Javelins, employing the Shield Wall tactic against enemies and responding swiftly to counterattacks. As their leader, Galahad instills the group with his noble character and courage. They exhibit unmatched discipline and unity in battle, defending justice like true Celtic warriors.

        Skill 1: Spear Throw (Same as other Javelin soldiers, throws a javelin to the designated location)

        Skill 2: For Galahad (Increase the javelin damage after charging)

Combines the defense of heavy shield unit and the damage of javelin unit. A counterstrike-focused shield bearer that moderately counters Cavalry, suitable for a wide range of applications.

Lancelot Knights (5-Star)

 

 

Background

"They should be afraid. When the rays of thousands of suns converge on our sword blades, we will tear apart all the rats until they are wiped out under the wrath of the lion."

Well-trained, the Lancelot Knights stand as the strongest elite among the Knights of the Round Table. They not only possess excellent swordsmanship skills but also embody the characteristics of Lancelot himself: gentleness, refinement, and politeness. On the battlefield, they are invincible, akin to the lion; off the field, they are pious and elegant gentlemen who inspire those around them with the virtues of knighthood.

In close combat, Lancelot Knights often emerge victorious against powerful opponents due to their excellent fighting skills. They excel in solo combat, inducing panic and despair in their enemies. No one surpasses them in combat prowess, facing opponents with unparalleled ease. Seasoned and undaunted, they allow their sharp swords to blossom like roses—a magnificent tribute to all their foes.

Playstyle

The Lancelot Gladiator Knight, led by Lancelot, is a highly skilled knight group specializing in sidearms and unwavering defense with the buckler. They are celebrated for their swift strikes and exceptional maneuvers on the battlefield, engaging the enemy with agility, piercing through openings with their sidearms, and offering some protection with the buckler. As their leader, Lancelot inspires the group with his adept swordsmanship and unwavering determination, enabling them to showcase their unique individual abilities in one-on-one duels and making them the elite choice on the battlefield.

        Skill 1: Rapid Advance (Stabbing forward while granting invulnerability for a short time)

        Skill 2: Lancelot's Dueling Techniques (After a Shield Bash, quickly strike and cause control effect or heavily wounded to enemy, reducing their combat ability)

High burst damage with a Dueling Sword, while relatively fragile on its own, Lancelot's Dueling Techniques provides burst damage, Rapid Advance ensures short-term survivability.

 

Conqueror's Path

Attire Cosmetics

        Conqueror's Path Rank 0: Nightmare of War

         Conqueror's Path Rank 100:  Eternal Crown

Seasonal Store

        During [Avalon] Season, t attires from the [Scorpio] season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.

       Desert Guild Agent (Sealed) will now cost 2,000 instead of 2,500

       Noble Hashashin (Sealed) will now cost 4,000 instead of 5,000.

       Ashur Vanguard (Sealed) will now cost 2,000 instead of 2,500.

        The following items will have their Badge of Heroism cost reverted to their full price:

       Gladiator Champion·(Sealed) will now cost 2,500 instead of 2000

       Centurion (Sealed) will now cost 4,000 instead of 5,000

       Equites·(Sealed) will now cost 2,500 instead of 2,000

        The following attires will no longer be available in the Seasonal Store:

       Loptr's Hide (Sealed) [Hero Attire]

       Bringer of Thunder (Sealed) [Hero Attire]

       Einherjar (Sealed) [Unit Attire]

       Weapon skins from the Helheim season return.

Campaign

Phase One: Great Ambitions

            Time: 12/14-12/24 (server time)

            Usable units: 3-stars and lower

            Set attributes: inactive

            Extra attributes: inactive

            Auxiliary units: 3-stars and lower

            Auxiliary points: 6

            Territory War: Warlords may contend in the Borderlands and Maoyang.

Phase Two: Rising in Flames

            Time: 12/25-1/8 (server time)

            Usable units: 4-stars and lower

            Set attributes: active

            Extra attributes: inactive

            Auxiliary units: 4-stars and lower

            Auxiliary points: 6

Territory War: Warlords may contend in Ostaria

Phase Three: The Burning Lands

            Time: 1/8-1/29 (server time)

            Usable units: 5-stars and lower

            Set attributes: active

            Extra attributes: active

            Auxiliary units: 5-stars and lower

            Auxiliary points: 6

Phase Four: Ode to the Chaos

            Time: 1/29-2/12 (server time)

            Usable units: 5-stars and lower

            Set attributes: active

            Extra attributes: active

            Auxiliary units: 5-stars and lower

            Auxiliary points: 6

            Territory War: Anliang and Augolia are available for contention.

Phase Five: The Supreme Glory

            Time: 2/12-3/4 (server time)

            Usable units: 5-stars and lower

            Set attributes: active

            Extra attributes: active

            Auxiliary units: 5-stars and lower

            Auxiliary points: 6

            Territory War: Anliang , Augolia, and Conqueror's City are available for contention.

Season Challenges

Bedivere Rangers (Complete 6 out of 8 quests of each stage):

The challenge unlocks after the update on Dec 14, 2023.

            The first stage rewards a 3-days trial.

            The second stage rewards the unit itself.

            The third stage rewards a unit-exclusive rare doctrine.

            The fourth stage rewards a chibi avatar.

Galahad Spearmen (Complete 8 of the 10 quests of each stage):

The challenge unlocks on Dec 25th 12:00 (UTC+8), 2023.

            The first stage rewards a 3-days trial.

            The second stage rewards Unit Medal x120.

            The third stage rewards the unit itself.

            The fourth stage rewards a unit-exclusive epic doctrine.

            The fifth stage rewards a chibi avatar.

Lancelot Knights (Complete 10 of the 12 quests of each stage):

The challenge unlocks on Jan 8th 12:00 (UTC+8), 2024.

            The first stage rewards a 3-days trial.

            The second stage rewards a unit-exclusive rare doctrine.

            The third stage rewards Unit Medal x120.

            The fourth stage rewards the unit itself.

            The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200.

            The sixth stage rewards a unit-exclusive epic doctrine.

            The seventh stage rewards a chibi avatar.

Season Runes

Common Runes

            Helmet:

            [Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.

            [Camel's Resilience ]: [Bandage]'s healing increased by 20%. Cost 3 Energies

            [Camel's Ardour]: Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies

            [Camel's Will]: Recover 2% health every second while at a supply point you own. Cost 2 Energies

            [Camel's Fortitude]: Toughness increased by 5. Cost 1 Energy.

            Armor:

            [Tortoise's Resolve]: While in a flag area, damage taken is reduced by 8%. Cost 3 Energies.

            [Tortoise's Sacrifice]: Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies.

            [Tortoise's Shell]: Fall damage reduced by 60%. Cost 2 Energies.

            [Tortoise's Longevity]: Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies.

            [Tortoise's Calm]: [Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy.

            [Tortoise's Might]: Resilience increased by 5. Cost 1 Energy.

            Bracers:

            [Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies.

            [Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies.

            [Ursa's Bravery]: While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies.

            [Ursa's Ferocity]: Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies.

            [Ursa's Paw]: Strength increased by 5. Cost 1 Energy.

            Boots:

            [Tiger's Fangs]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies.

            [Tiger's Ward]: While in a flag area, damage dealt is increased by 8%. Cost 3 Energies.

            [Tiger's Charge]:  Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies.

            [Tiger's Wrath]: Movement speed is increased by 8% while at below 40% health. Cost 2 Energies.

            [Tiger's Pounce]: Agility increased by 5. Cost 1 Energy.

 

Weapon Runes

Poleaxe:

[Earthen Ward]: [Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies.

[Earthen Nourishment] After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.

[Earthen Ward] Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies.

Glaive:

[War Monlith] Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies.

[War Thunder]: [Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies.

[War Gaze]: Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies.

Maul:

[Fayol's Rush]: Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies.

[Fayol's Roar]: For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies.

[Fayol's Flight]: [Evade]'s movement distance is increased by 20%. Cost 3 Energies.

Longsword & Shield:

[Rapid Action] All damage is increased by 100 points while above 70% health. Cost 3 Energies.

[Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies.

[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies.

Shortsword & Shield:

[Wargod Wings]: All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.

[Wargod Beak]: For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies.

[Wargod Claws]: All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies.

Spear:

[Ardent Physique]: All defenses increased by 40. Cost 2 Energies.

[Warpath]: All non-victory skill cooldowns reduced by 10%. Cost 3 Energies.

[Power Charge]: Increased the damage by 10% when riding. Cost 3 Energies.

Pike:

[Striking Flurry]: Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies.

[Stone Breaker]: Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies.

[Feline Swiftness]: Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies.

Nodachi:

[Determination Entanglement]:  Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.

[Blade's Supreme Willpower]: Defeating or assisting 1 hero reduces [Tiger's Claw]’s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]’s cooldown 1 second. Cost 3 Energies.

[Breath of Blade]: 30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.

Musket:

[Shelling]: Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.

[Fast-Moving]: Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies.

[Blazing Land]: [Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies.

Bow:

[Quickened Step]: Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies.

[Bone Piercer]: Damage dealt against units is increased by 10%. Cost 2 Energies.

[Hailf of Arrows]: [Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies.

Short Bow:

[Viper Sting]: The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies.

[Imperial Power]: Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies.

[Poisonous Plague]: The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies.

Dual Blades:

[Mithras' Light]: Each 1 enemy hero you kill restores 15% health. Cost 3 Energies.

[Mithras' Sun]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies.

[Mithras' Blaze]: Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies.

Chain Dart & Scimitar

[Crack Scale][Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies.

[Filthy Blade]Damage to heroes and units under healing increases by 15%. Cost 2 Energies.

[Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.

Season Fame

        Knightfall Fame will be reset, and the new season's fame,  Avalon Fame, will become available.

        Fame Treasury Rewards

Item

Required Fame

Bronze Coin Cost

Purchase Limit

Artificer's Stones

0

2,000

10

10-Battle Hero XP Card

500

1,500

3

Powdered Silver

1,000

1,400

50

Strong Bay Mare

1,000

10,000

1

Link: Rogue Set

2,000

10,000

1

Link: Carnifex Set

2,000

10,000

1

Link: Guardsman Set

2,000

10,000

1

Artificer's Stone

2,000

5,000

10

Unit Medal

3,000

2,000

100

Artificer's Stone

4,000

5,000

10

Doctrine Water

5,000

5,000

5

Artificer's Stone

6,000

5,000

10

Rare Doctrine Selection Box

6,500

5,000

1

Rare Weapon Schematic

8,000

10,000

2

Rare Armor Schematic

8,000

10,000

4

Doctrine Water

9,000

5,000

5

Treatise

9,500

10,000

5

Artificer's Stone

9,500

5,000

15

Epic Hero Schematic Crate

12,000

60,000

1

Epic Doctrine Choice Crate

12,000

10,000

1

Pure Spirit

15,000

10,000

1

Legendary Artillery Selection Box

17,000

40,000

1

Treatise

19,000

10,000

5

Epic Hero Schematic Crate

21,000

60,000

1

Hero Attire:Holy Crown

23,000

100,000

1

Avalon·Blessings of the Wise

25,000

100,000

1

Other Changes

Hero’s Equipment Adjustment

The base values and additional attributes of the following equipment have been adjusted. For equipment crafted before the maintenance, the corresponding additional attributes will be synchronously upgraded during the maintenance based on the adjusted attribute range.

Weapon Attributes Adjustment

The base Armor Penetrated value and the Affix Attribute for forging the following weapons have been increased.

Longbow

Equipment’s Name

Quality

Basic Attributes

Attributes Attachment Limit

Piercing Armor Penetration

Slashing Armor Penetration

Piercing Armor Penetration

Slashing Armor Penetration

Reforged Double Recurve

Rare

1178 1194

663 678

258 295

215 249

Epic

1196 1215

678 695

301 344

251 290

Legendary

1215 1236

694 714

344 394

287 332

Reforged Shenxing

Epic

1274 1299

742 765

366 418

305 353

Legendary

1294 1324

759 787

431 492

358 415

Short Bow

Equipment’s Name

Quality

Basic Attributes

Attribute Cap

Piercing Armor Penetration

Blunt armor penetration

Piercing Armor Penetration

Blunt armor penetration

Reforged Wind Catcher

Rare

1146 1163

570 585

312 351

255 289

Epic

1168 1188

588 605

364 410

297 338

Legendary

1191 1215

607 628

416 469

339 386

Reforged Wild Swan

Epic

1255 1283

658 682

442 498

361 410

Legendary

1283 1315

681 710

519 586

424 483

Dual Blades

Equipment’s Name

Quality

Basic Attributes

Attribute Cap

Piercing Armor Penetration

Slashing Armor Penetration

Blunt armor penetration

Piercing Armor Penetration

Slashing Armor Penetration

Blunt armor penetration

Reforged King's Woe

Rare

1163→1186

1151→1169

562→574

353→406

323→367

236→265

Epic

1188→1215

1174→1195

579→593

411→474

377→428

276→309

Legendary

1215→1247

1198→1224

596→613

470→542

431→489

315→354

Reforged Ever-Patient

Epic

1284→1321

1263→1293

645→665

500→575

458→519

335→376

Legendary

1316→1360

1292→1328

666→690

588→677

539→611

394→443

Chain Dart & Scimitar

Equipment’s Name

Quality

Basic Attributes

Attributes Cap

Piercing Armor Penetration

Slashing Armor Penetration

Blunt armor penetration

Piercing Armor Penetration

Slashing Armor Penetration

Blunt armor penetration

Reforged Blue Moon

Rare

873→893

866→881

792→806

254→300

236→272

215→249

Epic

893→916

883→902

807→824

296→350

275→318

251→291

Legendary

913→940

902→924

823→843

339→401

314→364

287→333

Reforged Woebringer

Epic

972→1004

959→984

870→894

360→425

334→386

305→353

Legendary

995→1033

980→1010

889→917

423→501

393→454

359→416

Armor Attributes Modify

Light Armor

Equipment’s Name

Quality

Basic Attributes

Attribute Cap

HP

HP

Reforged Rogue's Bracers

Rare

336→448

694→792

Epic

369→492

809→924

Legendary

405→541

925→1056

Reforged Rogue's Armor

Rare

2520→2632

694→792

Epic

2595→2718

809→924

Legendary

2673→2809

925→1056

Reforged Rogue's Hood

Rare

336→448

694→792

Epic

369→492

809→924

Legendary

405→541

925→1056

Reforged Rogue's Boots

Rare

1896→2008

694→792

Epic

1959→2082

809→924

Legendary

2025→2161

925→1056

Equipment’s Name

Quality

Basic Attributes

Attribute Cap

HP

HP

Reforged Captain's Bracers, Reforged Desert Hawk Bracers, Reforged Skirmisher's Gloves, Scorpio Gloves Reforged

Epic

446→594

983→1122

Legendary

490→653

1156→1320

Reforged Captain's Armor, Reforged Desert Hawk Garment, Reforged Skirmisher's Tunic, Reforged Scorpio Breastplate

Epic

2882→3030

983→1122

Legendary

2968→3131

1156→1320

Reforged Captain's Jingasa, Reforged Desert Hawk Hat, Reforged Skirmisher's Hood, Reforged Scorpio Mask

Epic

446→594

983→1122

Legendary

490→653

1156→1320

Reforged Captain's Boots, Reforged Desert Hawk Bracers, Reforged Skirmisher's Boots, Reforged Scorpio Boots

Epic

2186→2334

983→1122

Legendary

2260→2423

1156→1320

Medium

Equipment’s Name

Quality

Basic Attributes

Attributes Cap

HP

HP

Reforged Carnifex's Gloves

Rare

523→581

858→908

Epic

575→639

1000→1060

Legendary

632→702

1143→1212

Reforged Carnifex's Camisole

Rare

2707→2765

858→908

Epic

2801→2865

1000→1060

Legendary

2900→2970

1143→1212

Reforged Carnifex's Helm

Rare

523→581

858→908

Epic

575→639

1000→1060

Legendary

632→702

1143→1212

Reforged Carnifex's Boots

Rare

2083→2141

858→908

Epic

2165→2229

1000→1060

Legendary

2252→2322

1143→1212

Equipment Name

Quality

Basic Attributes

Attribute Cap

HP

HP

Reforged Sergeant's Gloves, Reforged Black Sun Anchorite's Gloves, Reforged Cloudfrost Bracers, Reforged Sword bearer’s Bracers

Epic

694→771

1215→1287

Legendary

763→847

1429→1514

Reforged Sergeant's Camisole, Reforged Black Sun Anchorite's Armor, Reforged Cloudfrost Armor, Reforged Swordbearer's Mail Armor

Epic

3130→3207

1215→1287

Legendary

3241→3325

1429→1514

Reforged Sergeant's Helmet, Reforged Black Sun Anchorite's Hood, Reforged Cloudfrost Crown, Reforged Swordbearer's Mail Armor

Epic

694→771

1215→1287

Legendary

763→847

1429→1514

Reforged Sergeant's Boots, Reforged Black Sun Anchorite's Boots, Reforged Cloudfrost Boots, Reforged Swordbearer's Boots

Epic

2434→2511

1215→1287

Legendary

2533→2617

1429→1514

Fusion Adjustments

New Doctrines

These Doctrines will only be produced when the Fusion Force is less than 60

Doctrines

Quality

 Type

Usable on Unit

Doctrines Attributes

Piercing Ward

Rare

Defense

All Units

Increase health by 200 Points.
Increase Piercing Defence by 60 Points.

Slashing Ward

Rare

Defense

All Units

Increases health by 200 points.
Increase Slashing Defence by 60 Points.

Blunt Ward

Rare

Defense

All Units

Increases health by 200 points.
Increase blunt defence by 60 Points.

Advance Guard

Rare

Damage

All Units

Increase damage towards Commander by 65 points
Increase all the penetration by 60 points.

Clash Offense

Rare

Damage

All Units

Increase damage towards Unit by 65 points
Increase damage value by 40 points for all types.

Probability Adjustment

The output probability has been adjusted for the Reforged Value range of 16 to 59, while the probability and output remain unchanged for Reforged Values between 60 and 1200.

  • Probability of production for levels 16-39

Rare Doctrine

Rare Doctrine Reagent

Epic Doctrine Reagent

T1 Doctrine

48%

37%

13%

2%

  • The probability of output for levels 40-59

Rare Doctrine

Epic Doctrine Reagent

T1 Doctrine

T2 Doctrine

38%

50%

7%

5%

 

System Optimization

All [Settle the Score] quests in the seasonal unit challenge have been replaced with new quests.

Quests that were previously exclusive to Ranked Battles now have an additional requirement, allowing them to be completed in regular mode as well.

Bug Fixes

Fixed the issue where [Demesne Javelineers] would not follow commands while in attack status.

Fixed the issue of [Modao Battalion]’s incorrect skill description.

Fixes the issue where repeatedly clicking on an emote in customization previews might cause the audio to be lost.

Fixed the issue of Side Quests: [Excavation]’s incorrect description of the quick access key.

Fixed the issue where the [Bathilda's Hat] attire may display dazzling red light at certain angles.

Fixed the issue where the respawn point being too far away after attackers capture the central point in the [King's City] map during Territory War.

Fixed the issue where units can get stuck in certain location on the [Dasuo] map.