[Avalon: Knights of the Round Table] Update Notice12/13/2023
Season Units
S17 Season Units
Bedivere Rangers (3-Star)
Background
"Our determination is akin to silver bathed in fire, radiating a brilliant glow. The courageous heart of the one-armed hero Bedivere serves as a constant inspiration, urging us to confront the world of blood and sand with unwavering spears!"
They are the valiant Bedivere Rangers, serving under the command of Bedivere. In homage to their esteemed leader, they don the shoulder armor known as the "Arm of Bedivere." Regardless of the ferocity of the enemy, these warriors faithfully follow Bedivere onto the battlefield shrouded in smoke, demonstrating unparalleled courage. The Bedivere Rangers exhibit the fierceness of a diving dragon and the swiftness of a soaring eagle, executing unexpected attacks on their adversaries with precision and expertly crafted ammunition.
The Bedivere Rangers exhibit swift responsiveness to dynamic battlefield scenarios, seamlessly transitioning between offensive and defensive tactics. Their mastery lies in executing fast-paced, nimble light attack strategies, transforming into razor-sharp blades that cut through obstacles. On the battlefield, they are akin to a dazzling silver flash of lightning, instilling fear in the hearts of their adversaries.
Playstyle
Under the leadership of Bedivere, this group of light cavalries, skilled in the use of lances, stands as an elite chivalric order with a specialization in mobile tactics. Clad in lightweight equipment, they have honed their lance skills, allowing them to swiftly maneuver through enemy lines and launch decisive attacks. Their rigorous training and extensive combat experience enable them to execute strikes and tactical retreats with remarkable flexibility, all while showcasing exceptional horsemanship. As their commander, Bedivere employs his strategic acumen and spearhead to inspire the unit, transforming them into a formidable force on the battlefield.
• Skill 1: Charge (Same as other Lancers’ Charge skill)
• Skill 2: March of Avalon (Activated during charging, recovers HP and be able to charges towards the designated location again)
• Skill 3: Camlann Assault (Activated during charging, increase damaged and be able to charges towards the designated location again)
The three Charge skills do not share a cooldown, enabling the unit to take full advantage of their light cavalry attributes and execute charges repeatedly.
Galahad Spearmen (4-Star)
Background
"With our spears piercing through the enemy's armor and the sturdy shield in our hands safeguarding the ground beneath our feet, we stand invincible against ten adversaries—all thanks to the strength of our clearest and purest souls!"
The Galahad Spearmen form an elite force under the noble command of the pure-hearted knight, Galahad. Having sworn an oath in the midst of a storm, they pledged that once they adorned the holy helmet—a symbol of justice and perseverance—they would fight relentlessly for their lord and the sacred land beneath their feet, even if it meant sacrificing their lives. They hold great reverence for Galahad's pure and pious heart and staunchly believe that the legendary Holy Grail will guide them on the path of heroic warfare. Upholding the sacred faith of the Knights of the Round Table, they wield their blood-soaked spear tips to forge glorious legends.
The Galahad Spearmen serves as both an impenetrable frontline defense and formidable spear throwers. When the enemy approaches, they unleash their spears with full force, creating a deadly storm in the air that swiftly annihilates foes. These guards exhibit loyalty and reliability akin to winter wolves and embody bravery and fearlessness reminiscent of summer eagles. With helmets gleaming under the golden sunlight, they persistently fight for the purest faith in their hearts.
Playstyle
Led by Galahad, the Celtic Heavy Shield Javelin units are an elite force proficient in the use of Javelins and Heavy Shields. They are renowned on the battlefield for their tight formations and precision with Javelins, employing the Shield Wall tactic against enemies and responding swiftly to counterattacks. As their leader, Galahad instills the group with his noble character and courage. They exhibit unmatched discipline and unity in battle, defending justice like true Celtic warriors.
• Skill 1: Spear Throw (Same as other Javelin soldiers, throws a javelin to the designated location)
• Skill 2: For Galahad (Increase the javelin damage after charging)
Combines the defense of heavy shield unit and the damage of javelin unit. A counterstrike-focused shield bearer that moderately counters Cavalry, suitable for a wide range of applications.
Lancelot Knights (5-Star)
Background
"They should be afraid. When the rays of thousands of suns converge on our sword blades, we will tear apart all the rats until they are wiped out under the wrath of the lion."
Well-trained, the Lancelot Knights stand as the strongest elite among the Knights of the Round Table. They not only possess excellent swordsmanship skills but also embody the characteristics of Lancelot himself: gentleness, refinement, and politeness. On the battlefield, they are invincible, akin to the lion; off the field, they are pious and elegant gentlemen who inspire those around them with the virtues of knighthood.
In close combat, Lancelot Knights often emerge victorious against powerful opponents due to their excellent fighting skills. They excel in solo combat, inducing panic and despair in their enemies. No one surpasses them in combat prowess, facing opponents with unparalleled ease. Seasoned and undaunted, they allow their sharp swords to blossom like roses—a magnificent tribute to all their foes.
Playstyle
The Lancelot Gladiator Knight, led by Lancelot, is a highly skilled knight group specializing in sidearms and unwavering defense with the buckler. They are celebrated for their swift strikes and exceptional maneuvers on the battlefield, engaging the enemy with agility, piercing through openings with their sidearms, and offering some protection with the buckler. As their leader, Lancelot inspires the group with his adept swordsmanship and unwavering determination, enabling them to showcase their unique individual abilities in one-on-one duels and making them the elite choice on the battlefield.
• Skill 1: Rapid Advance (Stabbing forward while granting invulnerability for a short time)
• Skill 2: Lancelot's Dueling Techniques (After a Shield Bash, quickly strike and cause control effect or heavily wounded to enemy, reducing their combat ability)
High burst damage with a Dueling Sword, while relatively fragile on its own, Lancelot's Dueling Techniques provides burst damage, Rapid Advance ensures short-term survivability.
Conqueror's Path
Attire Cosmetics
• Conqueror's Path Rank 0: Nightmare of War
• Conqueror's Path Rank 100: Eternal Crown
Seasonal Store
• During [Avalon] Season, t attires from the [Scorpio] season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.
○ Desert Guild Agent (Sealed) will now cost 2,000 instead of 2,500
○ Noble Hashashin (Sealed) will now cost 4,000 instead of 5,000.
○ Ashur Vanguard (Sealed) will now cost 2,000 instead of 2,500.
• The following items will have their Badge of Heroism cost reverted to their full price:
○ Gladiator Champion·(Sealed) will now cost 2,500 instead of 2000
○ Centurion (Sealed) will now cost 4,000 instead of 5,000
○ Equites·(Sealed) will now cost 2,500 instead of 2,000
• The following attires will no longer be available in the Seasonal Store:
○ Loptr's Hide (Sealed) [Hero Attire]
○ Bringer of Thunder (Sealed) [Hero Attire]
○ Einherjar (Sealed) [Unit Attire]
○ Weapon skins from the Helheim season return.
Campaign
Phase One: Great Ambitions
• Time: 12/14-12/24 (server time)
• Usable units: 3-stars and lower
• Set attributes: inactive
• Extra attributes: inactive
• Auxiliary units: 3-stars and lower
• Auxiliary points: 6
• Territory War: Warlords may contend in the Borderlands and Maoyang.
Phase Two: Rising in Flames
• Time: 12/25-1/8 (server time)
• Usable units: 4-stars and lower
• Set attributes: active
• Extra attributes: inactive
• Auxiliary units: 4-stars and lower
• Auxiliary points: 6
Territory War: Warlords may contend in Ostaria
Phase Three: The Burning Lands
• Time: 1/8-1/29 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
Phase Four: Ode to the Chaos
• Time: 1/29-2/12 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang and Augolia are available for contention.
Phase Five: The Supreme Glory
• Time: 2/12-3/4 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang , Augolia, and Conqueror's City are available for contention.
Season Challenges
Bedivere Rangers (Complete 6 out of 8 quests of each stage):
The challenge unlocks after the update on Dec 14, 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards the unit itself.
• The third stage rewards a unit-exclusive rare doctrine.
• The fourth stage rewards a chibi avatar.
Galahad Spearmen (Complete 8 of the 10 quests of each stage):
The challenge unlocks on Dec 25th 12:00 (UTC+8), 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards Unit Medal x120.
• The third stage rewards the unit itself.
• The fourth stage rewards a unit-exclusive epic doctrine.
• The fifth stage rewards a chibi avatar.
Lancelot Knights (Complete 10 of the 12 quests of each stage):
The challenge unlocks on Jan 8th 12:00 (UTC+8), 2024.
• The first stage rewards a 3-days trial.
• The second stage rewards a unit-exclusive rare doctrine.
• The third stage rewards Unit Medal x120.
• The fourth stage rewards the unit itself.
• The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200.
• The sixth stage rewards a unit-exclusive epic doctrine.
• The seventh stage rewards a chibi avatar.
Season Runes
Common Runes
• Helmet:
• [Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.
• [Camel's Resilience ]: [Bandage]'s healing increased by 20%. Cost 3 Energies
• [Camel's Ardour]: Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies
• [Camel's Will]: Recover 2% health every second while at a supply point you own. Cost 2 Energies
• [Camel's Fortitude]: Toughness increased by 5. Cost 1 Energy.
• Armor:
• [Tortoise's Resolve]: While in a flag area, damage taken is reduced by 8%. Cost 3 Energies.
• [Tortoise's Sacrifice]: Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies.
• [Tortoise's Shell]: Fall damage reduced by 60%. Cost 2 Energies.
• [Tortoise's Longevity]: Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies.
• [Tortoise's Calm]: [Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy.
• [Tortoise's Might]: Resilience increased by 5. Cost 1 Energy.
• Bracers:
• [Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies.
• [Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies.
• [Ursa's Bravery]: While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies.
• [Ursa's Ferocity]: Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies.
• [Ursa's Paw]: Strength increased by 5. Cost 1 Energy.
• Boots:
• [Tiger's Fangs]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies.
• [Tiger's Ward]: While in a flag area, damage dealt is increased by 8%. Cost 3 Energies.
• [Tiger's Charge]: Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies.
• [Tiger's Wrath]: Movement speed is increased by 8% while at below 40% health. Cost 2 Energies.
• [Tiger's Pounce]: Agility increased by 5. Cost 1 Energy.
Weapon Runes
Poleaxe:
[Earthen Ward]: [Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies.
[Earthen Nourishment]: After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.
[Earthen Ward] Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies.
Glaive:
[War Monlith]: Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies.
[War Thunder]: [Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies.
[War Gaze]: Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies.
Maul:
[Fayol's Rush]: Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies.
[Fayol's Roar]: For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies.
[Fayol's Flight]: [Evade]'s movement distance is increased by 20%. Cost 3 Energies.
Longsword & Shield:
[Rapid Action]: All damage is increased by 100 points while above 70% health. Cost 3 Energies.
[Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies.
[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies.
Shortsword & Shield:
[Wargod Wings]: All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.
[Wargod Beak]: For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies.
[Wargod Claws]: All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies.
Spear:
[Ardent Physique]: All defenses increased by 40. Cost 2 Energies.
[Warpath]: All non-victory skill cooldowns reduced by 10%. Cost 3 Energies.
[Power Charge]: Increased the damage by 10% when riding. Cost 3 Energies.
Pike:
[Striking Flurry]: Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies.
[Stone Breaker]: Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies.
[Feline Swiftness]: Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies.
Nodachi:
[Determination Entanglement]: Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.
[Blade's Supreme Willpower]: Defeating or assisting 1 hero reduces [Tiger's Claw]’s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]’s cooldown 1 second. Cost 3 Energies.
[Breath of Blade]: 30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.
Musket:
[Shelling]: Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.
[Fast-Moving]: Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies.
[Blazing Land]: [Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies.
Bow:
[Quickened Step]: Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies.
[Bone Piercer]: Damage dealt against units is increased by 10%. Cost 2 Energies.
[Hailf of Arrows]: [Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies.
Short Bow:
[Viper Sting]: The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies.
[Imperial Power]: Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies.
[Poisonous Plague]: The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies.
Dual Blades:
[Mithras' Light]: Each 1 enemy hero you kill restores 15% health. Cost 3 Energies.
[Mithras' Sun]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies.
[Mithras' Blaze]: Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies.
Chain Dart & Scimitar :
[Crack Scale]:[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies.
[Filthy Blade]:Damage to heroes and units under healing increases by 15%. Cost 2 Energies.
[Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.
Season Fame
• Knightfall Fame will be reset, and the new season's fame, Avalon Fame, will become available.
• Fame Treasury Rewards
Item |
Required Fame |
Bronze Coin Cost |
Purchase Limit |
Artificer's Stones |
0 |
2,000 |
10 |
10-Battle Hero XP Card |
500 |
1,500 |
3 |
Powdered Silver |
1,000 |
1,400 |
50 |
Strong Bay Mare |
1,000 |
10,000 |
1 |
Link: Rogue Set |
2,000 |
10,000 |
1 |
Link: Carnifex Set |
2,000 |
10,000 |
1 |
Link: Guardsman Set |
2,000 |
10,000 |
1 |
Artificer's Stone |
2,000 |
5,000 |
10 |
Unit Medal |
3,000 |
2,000 |
100 |
Artificer's Stone |
4,000 |
5,000 |
10 |
Doctrine Water |
5,000 |
5,000 |
5 |
Artificer's Stone |
6,000 |
5,000 |
10 |
Rare Doctrine Selection Box |
6,500 |
5,000 |
1 |
Rare Weapon Schematic |
8,000 |
10,000 |
2 |
Rare Armor Schematic |
8,000 |
10,000 |
4 |
Doctrine Water |
9,000 |
5,000 |
5 |
Treatise |
9,500 |
10,000 |
5 |
Artificer's Stone |
9,500 |
5,000 |
15 |
Epic Hero Schematic Crate |
12,000 |
60,000 |
1 |
Epic Doctrine Choice Crate |
12,000 |
10,000 |
1 |
Pure Spirit |
15,000 |
10,000 |
1 |
Legendary Artillery Selection Box |
17,000 |
40,000 |
1 |
Treatise |
19,000 |
10,000 |
5 |
Epic Hero Schematic Crate |
21,000 |
60,000 |
1 |
Hero Attire:Holy Crown |
23,000 |
100,000 |
1 |
Avalon·Blessings of the Wise |
25,000 |
100,000 |
1 |
Other Changes
Hero’s Equipment Adjustment
The base values and additional attributes of the following equipment have been adjusted. For equipment crafted before the maintenance, the corresponding additional attributes will be synchronously upgraded during the maintenance based on the adjusted attribute range.
Weapon Attributes Adjustment
The base Armor Penetrated value and the Affix Attribute for forging the following weapons have been increased.
Longbow
Equipment’s Name |
Quality |
Basic Attributes |
Attributes Attachment Limit |
||
Piercing Armor Penetration |
Slashing Armor Penetration |
Piercing Armor Penetration |
Slashing Armor Penetration |
||
Reforged Double Recurve |
Rare |
1178 → 1194 |
663 → 678 |
258 → 295 |
215 → 249 |
Epic |
1196 → 1215 |
678 → 695 |
301 → 344 |
251 → 290 |
|
Legendary |
1215 → 1236 |
694 → 714 |
344 → 394 |
287 → 332 |
|
Reforged Shenxing |
Epic |
1274 → 1299 |
742 → 765 |
366 → 418 |
305 → 353 |
Legendary |
1294 → 1324 |
759 → 787 |
431 → 492 |
358 → 415 |
Short Bow
Equipment’s Name |
Quality |
Basic Attributes |
Attribute Cap |
||
Piercing Armor Penetration |
Blunt armor penetration |
Piercing Armor Penetration |
Blunt armor penetration |
||
Reforged Wind Catcher |
Rare |
1146 → 1163 |
570 → 585 |
312 → 351 |
255 → 289 |
Epic |
1168 → 1188 |
588 → 605 |
364 → 410 |
297 → 338 |
|
Legendary |
1191 → 1215 |
607 → 628 |
416 → 469 |
339 → 386 |
|
Reforged Wild Swan |
Epic |
1255 → 1283 |
658 → 682 |
442 → 498 |
361 → 410 |
Legendary |
1283 → 1315 |
681 → 710 |
519 → 586 |
424 → 483 |
Dual Blades
Equipment’s Name |
Quality |
Basic Attributes |
Attribute Cap |
||||
Piercing Armor Penetration |
Slashing Armor Penetration |
Blunt armor penetration |
Piercing Armor Penetration |
Slashing Armor Penetration |
Blunt armor penetration |
||
Reforged King's Woe |
Rare |
1163→1186 |
1151→1169 |
562→574 |
353→406 |
323→367 |
236→265 |
Epic |
1188→1215 |
1174→1195 |
579→593 |
411→474 |
377→428 |
276→309 |
|
Legendary |
1215→1247 |
1198→1224 |
596→613 |
470→542 |
431→489 |
315→354 |
|
Reforged Ever-Patient |
Epic |
1284→1321 |
1263→1293 |
645→665 |
500→575 |
458→519 |
335→376 |
Legendary |
1316→1360 |
1292→1328 |
666→690 |
588→677 |
539→611 |
394→443 |
Chain Dart & Scimitar
Equipment’s Name |
Quality |
Basic Attributes |
Attributes Cap |
||||
Piercing Armor Penetration |
Slashing Armor Penetration |
Blunt armor penetration |
Piercing Armor Penetration |
Slashing Armor Penetration |
Blunt armor penetration |
||
Reforged Blue Moon |
Rare |
873→893 |
866→881 |
792→806 |
254→300 |
236→272 |
215→249 |
Epic |
893→916 |
883→902 |
807→824 |
296→350 |
275→318 |
251→291 |
|
Legendary |
913→940 |
902→924 |
823→843 |
339→401 |
314→364 |
287→333 |
|
Reforged Woebringer |
Epic |
972→1004 |
959→984 |
870→894 |
360→425 |
334→386 |
305→353 |
Legendary |
995→1033 |
980→1010 |
889→917 |
423→501 |
393→454 |
359→416 |
Armor Attributes Modify
Light Armor
Equipment’s Name |
Quality |
Basic Attributes |
Attribute Cap |
|||
HP |
HP |
|||||
Reforged Rogue's Bracers |
Rare |
336→448 |
694→792 |
|||
Epic |
369→492 |
809→924 |
||||
Legendary |
405→541 |
925→1056 |
||||
Reforged Rogue's Armor |
Rare |
2520→2632 |
694→792 |
|||
Epic |
2595→2718 |
809→924 |
||||
Legendary |
2673→2809 |
925→1056 |
||||
Reforged Rogue's Hood |
Rare |
336→448 |
694→792 |
|||
Epic |
369→492 |
809→924 |
||||
Legendary |
405→541 |
925→1056 |
||||
Reforged Rogue's Boots |
Rare |
1896→2008 |
694→792 |
|||
Epic |
1959→2082 |
809→924 |
||||
Legendary |
2025→2161 |
925→1056 |
||||
Equipment’s Name |
Quality |
Basic Attributes |
Attribute Cap |
|||
HP |
HP |
|||||
Reforged Captain's Bracers, Reforged Desert Hawk Bracers, Reforged Skirmisher's Gloves, Scorpio Gloves Reforged |
Epic |
446→594 |
983→1122 |
|||
Legendary |
490→653 |
1156→1320 |
||||
Reforged Captain's Armor, Reforged Desert Hawk Garment, Reforged Skirmisher's Tunic, Reforged Scorpio Breastplate |
Epic |
2882→3030 |
983→1122 |
|||
Legendary |
2968→3131 |
1156→1320 |
||||
Reforged Captain's Jingasa, Reforged Desert Hawk Hat, Reforged Skirmisher's Hood, Reforged Scorpio Mask |
Epic |
446→594 |
983→1122 |
|||
Legendary |
490→653 |
1156→1320 |
||||
Reforged Captain's Boots, Reforged Desert Hawk Bracers, Reforged Skirmisher's Boots, Reforged Scorpio Boots |
Epic |
2186→2334 |
983→1122 |
|||
Legendary |
2260→2423 |
1156→1320 |
Medium
Equipment’s Name |
Quality |
Basic Attributes |
Attributes Cap |
|||
HP |
HP |
|||||
Reforged Carnifex's Gloves |
Rare |
523→581 |
858→908 |
|||
Epic |
575→639 |
1000→1060 |
||||
Legendary |
632→702 |
1143→1212 |
||||
Reforged Carnifex's Camisole |
Rare |
2707→2765 |
858→908 |
|||
Epic |
2801→2865 |
1000→1060 |
||||
Legendary |
2900→2970 |
1143→1212 |
||||
Reforged Carnifex's Helm |
Rare |
523→581 |
858→908 |
|||
Epic |
575→639 |
1000→1060 |
||||
Legendary |
632→702 |
1143→1212 |
||||
Reforged Carnifex's Boots |
Rare |
2083→2141 |
858→908 |
|||
Epic |
2165→2229 |
1000→1060 |
||||
Legendary |
2252→2322 |
1143→1212 |
||||
Equipment Name |
Quality |
Basic Attributes |
Attribute Cap |
|||
HP |
HP |
|||||
Reforged Sergeant's Gloves, Reforged Black Sun Anchorite's Gloves, Reforged Cloudfrost Bracers, Reforged Sword bearer’s Bracers |
Epic |
694→771 |
1215→1287 |
|||
Legendary |
763→847 |
1429→1514 |
||||
Reforged Sergeant's Camisole, Reforged Black Sun Anchorite's Armor, Reforged Cloudfrost Armor, Reforged Swordbearer's Mail Armor |
Epic |
3130→3207 |
1215→1287 |
|||
Legendary |
3241→3325 |
1429→1514 |
||||
Reforged Sergeant's Helmet, Reforged Black Sun Anchorite's Hood, Reforged Cloudfrost Crown, Reforged Swordbearer's Mail Armor |
Epic |
694→771 |
1215→1287 |
|||
Legendary |
763→847 |
1429→1514 |
||||
Reforged Sergeant's Boots, Reforged Black Sun Anchorite's Boots, Reforged Cloudfrost Boots, Reforged Swordbearer's Boots |
Epic |
2434→2511 |
1215→1287 |
|||
Legendary |
2533→2617 |
1429→1514 |
Fusion Adjustments
New Doctrines
These Doctrines will only be produced when the Fusion Force is less than 60
Doctrines |
Quality |
Type |
Usable on Unit |
Doctrines Attributes |
Piercing Ward |
Rare |
Defense |
All Units |
Increase health by 200 Points. |
Slashing Ward |
Rare |
Defense |
All Units |
Increases health by 200 points. |
Blunt Ward |
Rare |
Defense |
All Units |
Increases health by 200 points. |
Advance Guard |
Rare |
Damage |
All Units |
Increase damage towards Commander by 65 points |
Clash Offense |
Rare |
Damage |
All Units |
Increase damage towards Unit by 65 points |
Probability Adjustment
The output probability has been adjusted for the Reforged Value range of 16 to 59, while the probability and output remain unchanged for Reforged Values between 60 and 1200.
- Probability of production for levels 16-39
Rare Doctrine |
Rare Doctrine Reagent |
Epic Doctrine Reagent |
T1 Doctrine |
48% |
37% |
13% |
2% |
- The probability of output for levels 40-59
Rare Doctrine |
Epic Doctrine Reagent |
T1 Doctrine |
T2 Doctrine |
38% |
50% |
7% |
5% |
System Optimization
All [Settle the Score] quests in the seasonal unit challenge have been replaced with new quests.
Quests that were previously exclusive to Ranked Battles now have an additional requirement, allowing them to be completed in regular mode as well.
Bug Fixes
Fixed the issue where [Demesne Javelineers] would not follow commands while in attack status.
Fixed the issue of [Modao Battalion]’s incorrect skill description.
Fixes the issue where repeatedly clicking on an emote in customization previews might cause the audio to be lost.
Fixed the issue of Side Quests: [Excavation]’s incorrect description of the quick access key.
Fixed the issue where the [Bathilda's Hat] attire may display dazzling red light at certain angles.
Fixed the issue where the respawn point being too far away after attackers capture the central point in the [King's City] map during Territory War.
Fixed the issue where units can get stuck in certain location on the [Dasuo] map.